An FPS Hack n' Slash, with fast paced combat and smooth movement.
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7 people on the project, still in production. The work seen here took 3 months to complete.
Throughout this project I worked on the weapons design, the player character, the enemy design, the movement systems, the level design, and set dressing.
As Lead Designer on this project, I developed the weapon set the player uses, as well as the enemy behaviours and the level design. I had a hand in every aspect of the game, and anything I wasn't working on directly in my capacity as Lead Game Design, I was working on as the Project manager. I worked to get the game published to Steam, and on organizing continued development.
We have a solid team at Moon Taco Studios, and consisting of a range of programmers and artists, as well as myself. Through developing this game, we used the agile methodology, with daily scrums and weekly objectives.
The project has gone very well so far, and we are hoping for a release of the finished project this year.